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	<title>Comments on: How much to develop an iPhone application?</title>
	<atom:link href="http://tapadoo.com/2009/how-much-to-develop-an-iphone-application/feed/" rel="self" type="application/rss+xml" />
	<link>http://tapadoo.com/2009/how-much-to-develop-an-iphone-application/</link>
	<description>Expression through code.</description>
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		<title>By: Fred</title>
		<link>http://tapadoo.com/2009/how-much-to-develop-an-iphone-application/comment-page-1/#comment-109</link>
		<dc:creator>Fred</dc:creator>
		<pubDate>Mon, 24 Aug 2009 11:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.opensoftwarepartners.com/?p=83#comment-109</guid>
		<description>Great post Dermot.
The pricing situation is something very typical these days, enhanced by the economic climate. Have a laugh here :) http://www.youtube.com/watch?v=R2a8TRSgzZY
I believe step number one is crucial, not only to cover your arse in the event the client doesn&#039;t choose you for the app but also to set a standard and make sure the client values your time as you said.
This practice could turn a bit hard for some companies to apply but&#039;s worth giving it a try.
Best
Fred</description>
		<content:encoded><![CDATA[<p>Great post Dermot.<br />
The pricing situation is something very typical these days, enhanced by the economic climate. Have a laugh here <img src='http://tapadoo.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <a href="http://www.youtube.com/watch?v=R2a8TRSgzZY" rel="nofollow">http://www.youtube.com/watch?v=R2a8TRSgzZY</a><br />
I believe step number one is crucial, not only to cover your arse in the event the client doesn&#8217;t choose you for the app but also to set a standard and make sure the client values your time as you said.<br />
This practice could turn a bit hard for some companies to apply but&#8217;s worth giving it a try.<br />
Best<br />
Fred</p>
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	<item>
		<title>By: How much is an idea worth? &#124; tapadoo</title>
		<link>http://tapadoo.com/2009/how-much-to-develop-an-iphone-application/comment-page-1/#comment-103</link>
		<dc:creator>How much is an idea worth? &#124; tapadoo</dc:creator>
		<pubDate>Fri, 21 Aug 2009 18:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.opensoftwarepartners.com/?p=83#comment-103</guid>
		<description>[...] This is usually when I explain why we will need to go into more detail. In fact, I typically cite my blog post about pricing. The potential client usually sees the benefit in what I am suggesting, but 9 times out of 10, they [...]</description>
		<content:encoded><![CDATA[<p>[...] This is usually when I explain why we will need to go into more detail. In fact, I typically cite my blog post about pricing. The potential client usually sees the benefit in what I am suggesting, but 9 times out of 10, they [...]</p>
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	<item>
		<title>By: Charging for iPhone App Maintenance &#124; tapadoo</title>
		<link>http://tapadoo.com/2009/how-much-to-develop-an-iphone-application/comment-page-1/#comment-26</link>
		<dc:creator>Charging for iPhone App Maintenance &#124; tapadoo</dc:creator>
		<pubDate>Thu, 14 May 2009 12:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.opensoftwarepartners.com/?p=83#comment-26</guid>
		<description>[...] an earlier blog post, I spoke about how to charge for developing of an iPhone app. A comment was recently added by [...]</description>
		<content:encoded><![CDATA[<p>[...] an earlier blog post, I spoke about how to charge for developing of an iPhone app. A comment was recently added by [...]</p>
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	<item>
		<title>By: dermdaly</title>
		<link>http://tapadoo.com/2009/how-much-to-develop-an-iphone-application/comment-page-1/#comment-25</link>
		<dc:creator>dermdaly</dc:creator>
		<pubDate>Thu, 14 May 2009 11:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.opensoftwarepartners.com/?p=83#comment-25</guid>
		<description>Hi Finbarr,
Many thanks for taking the time to post.  Its an interesting question that I was about to reply to when I realised its worth a blog entry in itself.  Watch this space, and I&#039;ll have the full answer to this real soon now.
Cheers,
Dermot.</description>
		<content:encoded><![CDATA[<p>Hi Finbarr,<br />
Many thanks for taking the time to post.  Its an interesting question that I was about to reply to when I realised its worth a blog entry in itself.  Watch this space, and I&#8217;ll have the full answer to this real soon now.<br />
Cheers,<br />
Dermot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Finbarr</title>
		<link>http://tapadoo.com/2009/how-much-to-develop-an-iphone-application/comment-page-1/#comment-24</link>
		<dc:creator>Finbarr</dc:creator>
		<pubDate>Thu, 14 May 2009 10:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.opensoftwarepartners.com/?p=83#comment-24</guid>
		<description>Great post. 

One question though. How do you factor in the cost of maintenance? Since all updates to iPhone app&#039;s are free, most clients might not want to pay the developer to do bug fixes since they shouldn&#039;t be there in the first place. Or do you have any way to factor that into the initial contract with them?

/Finbarr</description>
		<content:encoded><![CDATA[<p>Great post. </p>
<p>One question though. How do you factor in the cost of maintenance? Since all updates to iPhone app&#8217;s are free, most clients might not want to pay the developer to do bug fixes since they shouldn&#8217;t be there in the first place. Or do you have any way to factor that into the initial contract with them?</p>
<p>/Finbarr</p>
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		<title>By: Ryan</title>
		<link>http://tapadoo.com/2009/how-much-to-develop-an-iphone-application/comment-page-1/#comment-20</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 01 May 2009 08:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.opensoftwarepartners.com/?p=83#comment-20</guid>
		<description>Cost to develop an iPhone app can vary dramatically.  It completely depends on what you&#039;re building and the level of expertise you have in the areas of 1) programming, 2) requirements development, and 3) project management.  

If you are not proficient in these areas be cautious because you could end up 1) footing a large bill if you&#039;re outsourcing, 2) spending more time than you anticipated working on it yourself, and/or 3) releasing a less than satisfactory app which in today&#039;s App Store, won&#039;t get you anywhere.  Gone are the days of just throwing anything in the App Store and having it sell.  There are simply too many good apps out!

My company, Triplicity LLC spent several months creating a virtual slapping iPhone App we called SlapApp.  It was released in the App Store on April 27, 2009.  We spent a long time paying attention to the smallest of details just so we could create the best iPhone slap application on the market.  If you get time, definitely go check it out (http://www.slapapp.com/slapapp.html.  It&#039;s flying off the shelves!  We are extremely pleased with the response we&#039;ve been getting, and can&#039;t wait to make updates that take it to the next level!

Learn more: http://www.slapapp.com/slapapp
App Store: http://www.itunes.com/apps/slapapp</description>
		<content:encoded><![CDATA[<p>Cost to develop an iPhone app can vary dramatically.  It completely depends on what you&#8217;re building and the level of expertise you have in the areas of 1) programming, 2) requirements development, and 3) project management.  </p>
<p>If you are not proficient in these areas be cautious because you could end up 1) footing a large bill if you&#8217;re outsourcing, 2) spending more time than you anticipated working on it yourself, and/or 3) releasing a less than satisfactory app which in today&#8217;s App Store, won&#8217;t get you anywhere.  Gone are the days of just throwing anything in the App Store and having it sell.  There are simply too many good apps out!</p>
<p>My company, Triplicity LLC spent several months creating a virtual slapping iPhone App we called SlapApp.  It was released in the App Store on April 27, 2009.  We spent a long time paying attention to the smallest of details just so we could create the best iPhone slap application on the market.  If you get time, definitely go check it out (<a href="http://www.slapapp.com/slapapp.html" rel="nofollow">http://www.slapapp.com/slapapp.html</a>.  It&#8217;s flying off the shelves!  We are extremely pleased with the response we&#8217;ve been getting, and can&#8217;t wait to make updates that take it to the next level!</p>
<p>Learn more: <a href="http://www.slapapp.com/slapapp" rel="nofollow">http://www.slapapp.com/slapapp</a><br />
App Store: <a href="http://www.itunes.com/apps/slapapp" rel="nofollow">http://www.itunes.com/apps/slapapp</a></p>
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	<item>
		<title>By: Fred Herrera</title>
		<link>http://tapadoo.com/2009/how-much-to-develop-an-iphone-application/comment-page-1/#comment-18</link>
		<dc:creator>Fred Herrera</dc:creator>
		<pubDate>Thu, 30 Apr 2009 21:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.opensoftwarepartners.com/?p=83#comment-18</guid>
		<description>good post to clarify early enquiries!</description>
		<content:encoded><![CDATA[<p>good post to clarify early enquiries!</p>
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