DoneDeal for Android: Some interesting statistics

Written by dermdaly on February 19th, 2012

As some of you may or may not know, we released the official DoneDeal app for Android on January 24th.

Android Market Place Link

This surprised some people, as they thought we were solely an iOS development house.

In fact, we’re a lover of all good mobile platforms, and specialise in native app development on iOS, Android and Windows Phone. Although we see less demand, we can also do Symbian and Blackberry development.

We’re really proud of our DoneDeal release; It’s beautifully crafted and has a few nice features.
A personal favorite is the “pull down drawer” for advanced filtering.

DoneDeal App for Android

DoneDeal App for Android

We gave a talk at the conference (slides here), and in it gave some insights into the Done Deal app on android. See the presentation for full details, but here’s the cliff notes from around 3 weeks’ worth of being “in the wild”

The interesting thing is also how the firmware versions and devices break down. At our talk we showed how 2.7% of the DoneDeal for Android base use their device in Polish. 2.7% is an equivalent audience to:

The last interesting statistic for DoneDeal for Android? Android version 4.x “Ice Cream Sandwich” accounts so far for 0.83% of the usage. This doesn’t come as a surprise, nor do I think this is a concern. It is probably best explained by our earlier post on that topic

Got an Android Device? Get the app here

Android Market Place Link

Comments (2)

Colin says:

You mention a staggering amount of devices in your statistics. One of the drivers, I suspect, of people into iPhone development rather than Android as a first step is the fact that you can largely get away with using only one phone for all testing up until pre-beta. (Some of the best-selling apps on the AppStore are iOS5 only, for example.)

Do you think the issue of fragmentation on Android is overblown or do you see it as a genuine issue? If it is, how do you mitigate it and what do you think Google should do to address it?

mm dermdaly says:

Hi Colin,
It is an actual issue all right. We can already mandate iOS 5.x to new clients as the market share is so significant; On Android we’re suggesting 2.1 and above because there is so many older devices which cannot be upgraded. And, as we mentioned in the post, Ice Cream Sandwich has barely made a dent yet. (Pity as it is so good).
The device and firmware issues do ramp up cost; For example shortly after launch we had a bug on a specific brand of device. In that case we were lucky – the Handset manufacturer were very helpful and couriered over 3 handsets. We could test, fix and release quickly
The interesting thing here is we saw no bugs specific to the devices we have (We’ve a good range of devices, and Samsung and HTC have been particularly helpful) as we were able to test on these devices as well as simulators.
In short – the testing phase is greater on Android than on iOS; I don’t think there’s an easy answer; If you want your app to run well on X, you’ll have to test it on X.
Can google address it? They could try to do what Apple do, but frankly I don’t think they are in a position to impose versions on Handset manufacturers; The open source nature of Android means the manufacturers get to choose what version they apply.

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