When you’re developing, you gotta have the right tools for the job

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Written by dermdaly on July 30th, 2010

When developing for mobile, its important that you are able to support all “in the wild” versions of operating systems and hardware you are targeting.
Here at tapadoo, all iPhone projects are tested on iPod Touch, iPhone 3G, iPhone 3GS and iPhone 4. We’re also updating our style guidelines for developers, and henceforth all supplied graphics will be required in standard and double-size to support the fancy new screens of iPhone 4.
Older hardware is slower, so testing on these is essential to ensure that our clients’ apps still give the best user experience possible.
We also now have to consider iPad, and the new possibilities it raises with extra screen real estate.

Phew. Luckily, we’re stocked up well to support all this; we took a serious delivery this morning. Check out the testing pool.
IMG_0748


You’re reading the tapadoo blog. Did you know that as well as publishing our own applications, we offer iPhone development services and consultancy? If you have an idea, project or something you think we can help you with, please get in touch through our contact page.

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